FEEDBACK:
During the editing of my teaser trailer, I gained feedback from my peers about what I could do to improve the edit by creating a SurveyMonkey questionnaire and sharing the link to my classmates. I gained positive feedback such as "effective use of diegetic sounds help to make scenes more tense such as the final one shown." This feedback is effective in helping me improve my teaser as knowing the positive feedback is just as useful as knowing the constructive criticism. This is because it allows me to know about what edits worked effectively so that I would know what not to change and what to incorporate more into my work. However, the constructive criticism is much more effective as it allows me to directly improve any faults/things I've missed. For example the very effective piece of feedback that told me "I (you) should change the temperature in the properties of the scenes to give them more colour and make some scenes look less metallic". This greatly helped in allowing me to give my trailer more of a distinct visual style by making scenes less dull/lifeless in colour. The trailer scenes looking more visually appealing results in my audiences being more engaged in the content i'm showing, completing the purpose of my teaser by effectively advertising the product to the audience.
DID IT LOOK HOW I WANTED IT TO?:
Despite me using my knowledge of cinematography and lighting to my best ability, the teaser doesn't feel as cinematic and tense as I hoped, this was due to multiple reasons. One reason is that I didn't have a budget, which made set dressing difficult as I had to use what I already owned, as well as this it meant I couldn't hire actors and had to use as little characters as possible. This resulted in the teaser having a 'homemade' element that makes it less authentic and scary as it doesn't feel real to the audience. However, I am happy with a lot of the visuals I have created, as they are effective at delivering an atmosphere that gives the audience a strong impression of the genre. The low-key lighting is also effective and presents how I wanted it to as it was easy to control using equipment I already owned.
DID I FOLLOW CONCEPT DOCUMENTATIONS?:
I made sure to follow my concept documents closely as they were strongly structured and thought out, making sure scenes align well with the voice overs so that they help to deliver a narrative to the audience in a short amount of time. Since I had planned out my visuals in the storyboard with the location in mind, it made it much easier to create the visuals I wanted so that I could deliver a strong atmosphere.
However, one thing I missed was not being able to film a scene in my storyboard due to time constraints. This scene would've been great to include as it fits the voice over well and is effective at establishing the protagonists as an ever-present threat. The absence of this scene makes the teaser lose impact as the threat feels a lot less palpable.
WHAT DECISIONS DID I MAKE AND WHY?:
One decision I made was to base my teaser around a haunted house premise with a twist, the trailer implying that the house itself is the antagonist and is slowly becoming the residents. I made this decision as it makes location recce and filming much easier, as I don't have account for weather or time of day that may affect how the teaser looks visually. Location recce was easier as I could talk to people I knew about filming in their house, meaning there's no risk of not being able to gain permissions. This also creates intrigue to the teaser as it isn't a typical 'haunted house' offering the viewer something interesting to think about, whilst also giving me the opportunity to create a sense of dread in a claustrophobic house environment that you can't escape from. This decision was also beneficial as filming indoors meant I could also carefully control lighting. This is important for a horror teaser as lowkey lighting helps to build suspense, fulfil genre expectations and create effective visuals using strong contrast of light and shadows. If I had to film outdoors, it would mean I have to film at night using battery powered equipment, as the suns brightness would dampen the atmosphere and tension. It would also be difficult to film outdoors as I would have to travel long distances to get to different filming location, whilst carrying equipment during night and at a time where my actors and crew have nothing on their schedule.
WHAT WOULD I DO DIFFERENTLY NEXT TIME?:
One thing I would do differently if I had the opportunity to remake the trailer is do more research by examining more teaser trailers. This is because I feel as if the structure of my final edit itself flows more like a short trailer than a teaser trailer. Examining teasers more closely would've given me more knowledge of how they use effects, techniques and structure to closely follow conventions that are effective at creating and building excitement. This would've made my final product much more stream lined and effective at targeting my audience. Another thing I would do differently is to film my teaser in a higher variety of locations (outdoor, different buildings etc.). This is because my teaser wasn't effective at creating the claustrophobic atmosphere I originally intended, and feels more cheap/lazy. This would also help to add much more allure to the teaser and tighten the threat of the antagonist, making it feel more omnipresent. This leads me to the final change I would make which is to showcase the antagonistic force more often, as it currently feels as if the threat level is fairly low.
























